The Joys Of Hexagons

The Hashi Infinity 1.1 update has just hit the appstore.


It includes a whole new set of hexagon based levels. As well as general improvements and fixes.

I’m hoping to put out another update soon to add some much requested features including an optional loop tracker (and time permitting, an alternate graphics set). More info to follow soon. Leave a note if there’s anything else you’d like to see, and I’ll see what I can do.

Thanks to everyone who has played the game (and especially for the positive/constructive feedback). You make it all worthwhile. :)

Finally, can I say a huge thank you to everyone who has helped me in creating, testing and improving the game. You guys, as always, rock!

2 Responses to “The Joys Of Hexagons”

  1. Stephen Moll Says:

    I’m enjoying the game on both my iPhone 4 and iPad 1. I wonder if you could look into something though. I am finding that when playing Hashi Infinity, the iPhone gets very hot and the battery runs out in about an hour. The iPad does get as hot, but the game does seem to drain the battery much faster than I would expect for a puzzle game.

  2. Adam Says:

    Hi Stephen,

    First of all. I’m really sorry about the late reply. The website is supposed to email when comments come in, and apparently this setup hasn’t worked! I don’t get a huge number of comments, so I didn’t spot anything out of the ordinary until recently.

    I’ll do some checks to see if I can track the device temperature whilst running. I’m fairly certain that’s not too hard to do. That way I might be able to isolate the exact cause.

    Initially, the game does have to generate a fair number of puzzles in the background, so it’s actually doing more work than it appears. However, it may be that I could optimise this further. For instance, the game shouldn’t need to generate all puzzles initially (before they’re unlocked for example) I’ve got more updates in the pipeline, so it’s on my list to look at this either way.

    I haven’t had any problems (with temperature) in testing at this end (or on other people’s devices), but it’s possible I’ve missed something. I’m learning as I go with app development (Hashi is my first app on the device), so I often find that I can go back and improve things.

    Either way, thanks for bringing these issues to my attention. It’s very much appreciated.



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