Sorry about the recent lack of information. Life has been hectic recently for me, so work on games has been a little more infrequent than I’d like.
The good news is that things are taking shape, with at least half of the new towers now in place. Plenty of game balancing is yet to come, but to give a few quick examples, the Fire, Ice, Quake, Seeker and Sonic-Link towers are now playable in the new levelset. Hopefully, I’ll have some rough screenshots to show soon, once I’ve got things a little less rough looking.
In other news, the new dashboard/interface has arrived on the 360. I’m not sure when, because I wasn’t paying attention, but according to the game development forums, the indie games are hidden away a little too well, so there’s been an initial drop in sales for many people, including some of the most popular games judging from the numbers that have been reported. On the bright side, they’re made it so that a larger number of games are now visible. The jury is currently out on whether this change is going to work out well for the service.
Towers itself is doing quite well in the strategy category (and has been for some time now), with a fairly strong rating and a not-too-bad number of downloads. It could obviously be doing a little bit better as, according to the stats that I can gather, we’re just a tiny way outside of the top rated list in a number of countries. So if you love Towers, feel free to show your appreciation with a nice shiny rating. If you don’t love Towers (ouch!) then feel free to rate up another game you quite like instead.
Incase you were wondering, that was the favour bit of the presentation. So you can stop worrying! I wasn’t going to ask if I could borrow your car, or if you could feed my fish for a few days or anything like that.
Tags: Towers, XNA Development