Suggestions welcomed!

Posted in Towers on June 27th, 2010 by Adam

Whilst making Towers, I tried to take in as many opinions as possible. Now that the game has been released, the opinions on the game are still important. Probably even moreso.

Do you know what your favourite or least favourite parts of Towers are? Do you have a tower that you can’t do without, or are there towers you never use, or that seem less useful?

If you could add a tower, what would you create? Perhaps something crazy, or something you’ve never seen before that you think would be awesome.

Do you think Towers should have more difficulty levels? Less endings? Better graphics? More towers? Less of those little yellow monsters? Free beer? High scores?

If you have a suggestion, you can contact me here: adam AT ledgewizardgames DOT com (but with the @ and . put in).

The best suggestion(s) could well end up being added to an update or perhaps even the sequel. If this happens, you’ll also be credited and can choose to receive either a free copy of Towers to give to a friend, or a copy of a future release.

You’ll also have my thanks! ;)

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Towers Update Now Available

Posted in Towers on June 23rd, 2010 by Adam

The update for Towers has now passed approval and is available for download. It includes the following changes:

  • Two new difficulty settings: Easier difficulty can be accessed at the start of any level. So if you’re finding one particular level to be too tricky, you can now try it on an easier setting to unlock the next level.
  • Smoothed difficulty curve: Monsters in some levels have been re-arranged and mana levels adjusted accordingly.
  • Better help: You can now see a lot more information in the options menu, which previously was only available through the main menu.

The update is completely free and should be available next time you start your copy of Towers. Now go and save those crystals people!

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Zeboyd Games Recommendation

Posted in Towers on June 21st, 2010 by Adam

Robert Boyd of Zeboyd games, creator of Breath of Death VII, has recommended Towers on his website.

Towers is an excellent tower defense game that gets everything right. Good interface, easy controls, pleasing visual and audio, and well balanced gameplay all result in an excellent example of the genre.

Coming from the creator of such an excellent and well received game, that means a hell of a lot. Cheers!

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Update Incoming

Posted in Towers on June 19th, 2010 by Adam

The update for Towers is currently going through XNA Peer Review. In other words, we’ll hopefully be seeing the update very soon.

The update adds multiple difficulty levels. Each level can be played at a choice of difficulty allowing the player to try a level in an easier mode if they’re not comfortable with the standard difficulty.

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Go Fanboy Reviews Towers

Posted in Towers on June 16th, 2010 by Adam

Well, I’ve just found what might be our first full review on the internet and I’m very pleased.

Though some may mistake it for a game detailing a certain catastrophic event from 2001; this is one more tower-defense game for the lineup. For a earnest 80MSP ($1), you can download ‘Towers’ complete with multiple levels, rich gameplay, and a beautiful soundtrack. New developer LedgeWizard Games stakes a name for themselves by providing gamers with a classic tower-defense game while still maintaining originality and the all needed fun-factor.

Go Fanboy has given Towers a review score of 8.5 / 10. Here’s a link to the review.

Thanks!

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Interview with the WireNinja

Posted in Towers on June 15th, 2010 by Adam

Good news everyone! I’ve been interviewed by the almighty WireNinja. If you’ve ever wondered what goes through my head when people ask me questions about Towers, now you can find out!

Read all about it, here.

Everwinter Trail – Walkthrough

Posted in Towers, Walkthrough on June 14th, 2010 by Adam

Considered one of the toughest of the earlier levels, Everwinter Trail is unforgiving to many.

An upcoming update will remedy this and also add adjustable difficulty to the game.

In the meantime, here’s our tried and tested walkthrough:

Let’s do this!

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Everwinter Trail – Some Tips

Posted in Towers on June 13th, 2010 by Adam

Under Attack

People seem to be buying Towers and the general feedback is positive. However some people have expressed concerns that level 6 – Everwinter Trail – is a bit on the tough side. This is the level that introduces the Blade Tower and the larger flying monsters.

Tips:

  • The right hand side of the level has the widest section of path, so isn’t ideal for most towers. You’ll most likely find that your towers can be more successful on the path section along the bottom half of the map
  • The Blade Tower is one of the most useful towers on this level. Try to save your money to upgrade it in time to hit the large flyers. Note that a well placed Blade Tower can devastate multiple units in a row, so experiment with good placement positions.
  • The small yellow monsters and speedy purple monsters on this level can be numerous. The best thing you can do to make these waves easier is to slow them down, at this point they’ll be closer together and more susceptible to splash damage attacks like those from Lightning Towers and in particular Cannon Towers .

Finally, we have an update in progress that will allow individual levels to be played at an easier difficulty, to allow people to get past tougher levels and unlock later levels (which can then be played in either difficulty). As well as this, Everwinter Trail in particular will receive some updates to make it a little less of a difficulty spike.

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Towers is now available to buy!

Posted in Towers on June 11th, 2010 by Adam

Woohoo! We’ve finally gone live. Our game is on the XBox Live Indie Games – New Releases list.

You can find and download the game from the XBox LIVE Marketplace. What are you waiting for?

You can also check out our own screenshot gallery here.

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The Sonic Tower – Development Art

Posted in Development Art, Towers on June 9th, 2010 by John Banon

Inspired by the Sonic Weapons from UFO Enemy Unknown

This was made pretty early on in development of Towers when we were initially coming up with tower ideas.

The task was to come up with simple, memorable designs for each of the towers and I came up with a sketch on paper, which I … um misplaced, that was quite similar to this. The idea was to invoke the feel of a Radio Tower/Ray Gun.

This picture is what I ended up sending to Adam, who did all the final art for Towers, and I am glad to say that he kept the design pretty much the same.

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